In a decade or two, most of our waking hours might be spent inside a pair of VR glasses. In Cubes 86 we ask: Will we be comfortable in VR, or, for that matter, with it?

Culture Convenience Club’s new TONE smartphone service was exhibited using VR at the House Vision 2 exhibition in Tokyo last year. Photo courtesy House Vision
June 27th, 2017
At the time of writing, Facebook Spaces – Facebook’s VR app – has just been made available in beta stage. Mark Zuckerberg’s live demo presented at the Oculus Connect summit last year was an impressive showcase of the app’s early-phase VR capabilities. In that demo, he and two Facebook employees convened and interacted –played, really – conjuring objects such as a chess set and playing cards, even fashioning their own pencil drawings into weapons for a sword fight.
They also ‘teleported’ to various 360-degree video environments together: from underwater to Mars – all fun and quite out of this world, but not as remarkable, perhaps, as when they went to Zuckerberg’s home. Zuckerberg had promised Priscilla, his wife, to check on Beast, their real-life dog. Beast was found on the sofa and appeared to be fine. Zuckerberg then answered a Messenger video call from Priscilla (who was not in VR), took a wefie with a selfie stick, and posted the photo to his real-life Facebook feed – all from within his VR space.
What Zuckerberg demonstrated is that VR is no longer that imaginative other world to which we escape individually; VR is now proposed as a habitable, connected, and viably useful, if alternative environment. Virtual and real might be thought as parallel worlds between which convergences and ‘passages’ are actually already happening.
The question is, will we be comfortable in VR, or, with it?
People who have experienced VR environments attest to their ‘realness’. They can ‘feel the space’ or ‘feel present’ in that space. Dr Frank Steinicke, a professor at the University of Hamburg’s Human-Computer Interaction team at the Department of Informatics, spent 24 hours in the Oculus VR to study its effects. Apart from dry eyes, he reported that he had experienced “strong moments of presence” such as feeling colder when his virtual sun went down. “We should be concerned about what VR is doing to us and what it could be doing to the brain,” Steinicke said in an interview, “and if we wear for long-term, will we lose the ability to communicate in the real world?”
Read the whole story in Cubes 86, out now!
INDESIGN is on instagram
Follow @indesignlive
A searchable and comprehensive guide for specifying leading products and their suppliers
Keep up to date with the latest and greatest from our industry BFF's!
The Geelong College’s Sport and Wellbeing Centre ‘Belerren’ designed by Wardle is designed around bringing in natural light. But Shade Factor’s job was to help modulate and precisely control it for the most important competitive moments.
The newest brand to emerge from Cosentino’s creative crucible is Ēclos, a next-generation mineral surface that embodies the organic beauty and tactility of marble in a precision-mineral surface or material.
In the last instalment of our three-part performance seating series, Alex Bain from Architectus explains why sitting well shouldn’t feel like sitting at all and explores an unexpected success metric of the hybrid workplace: the grounding power of emotional support.
Stepping into Intuit’s Sydney workplace certainly doesn’t feel like walking into an office. Why? In this film, we discover that, when joy takes precedence as a design driver, even a high-performing commercial CBD headquarters can feel like an intuitive wonderland that invites employees to choose their own adventure.
With a concept that is at once strikingly new and yet familiar, Lifesize Plans offers a different angle on design. Whether it’s in the process or finished product, projecting plans at real-life scale for people to walk through is an idea with potentially far-reaching consequences.
Paving the way for the post-pandemic office is Wilkhahn. With their new study, ‘Human Centered Workplace,’ the global company provides powerful insights on the new era of work through a range of products designed to encourage growth and productivity in the evolving workplace.
The internet never sleeps! Here's the stuff you might have missed
Founded by Richard Munao in 2017, NAU’s presentation at 3daysofdesign builds on decades of groundwork by Cult and marks a confident moment for Australian design overseas.
For nearly half a century, King Living has been designing and engineering furniture that exemplifies the principle of lasting quality.