Scenic Designer Todd Rosenthal

Published by
jesse
September 15, 2010

We talk to the Tony award-winning scenic designer about his work on the impressive production of August: Osage County.

Currently showing at the Sydney Theatre Company is ’August: Osage County’ – a powerful, dark and comic play by Tracy Letts which chronicles a family meltdown taking place in a Southern American home.

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The production packs a punch from the get-go. The unforgettable set design from Todd Rosenthal, which has earned numerous accolades, inhabits the stage like a full-scale dollhouse, with the action taking place over 3 floors. 

How does the profession of set design compare to that of an architect?

In many ways they’re similar. The skill set is pretty much alike. Drafting, models etc. Both switch between being sculptors and functional space designers.

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But, architects design practical spaces for real people, sometimes with great flare. Set designers are visual story-tellers. Also, a set only needs to last a month or two, while a building is somewhat permanent.

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What are the biggest challenges faced by representing buildings and structure on the stage?

Finding ways to give the audience access to the inside of the building.

Also, playing scenes on uppers levels is difficult because the actors become too removed from the audience.

With “August” we had to limit the amount of scenes on the higher playing areas, because those scenes visually become more about the underside of a platform, and the actors knees get cut off for much of the front row.

The original script called for a full nine-room house, which would have been a disaster.

Does it require technical knowledge of materials and structures?

I just design what looks right, and it is usually OK. If it looks like it will stand up, it usually does.

The shops that build the sets usually have engineers. I’m pretty inept with complex math.

How did you come up with the idea for the August: Osage County stage design, and what elements of the design do you think make it work so well?

We originally designed a full house, and then, for budget and build-time reasons, started pulling it apart.

Then the idea of a “gothic dollhouse” started to make more sense. The open structure is more fragile and whimsical in a creepy way, which seems more right for the play.

The work of Gordon Matta-Clark was an early inspiration.

Todd Rosenthal
toddar.com